![]() ![]() Whenever the lead character falls, there is a good chance for the companion to resurrect him. Besides that, I beg to differ about the voice acting and companion ai, for me is was pretty good. It´s a bit darker, predictable yes, but well written, and the humour is still there, it´s a different kind, a bit more sophisticated without going to extremes. About the story, I think it´s an improvement over the prequels (where it was almost non existant). With the controls I had no issue wathsoever. ![]() They weren´t exactly challenging, and despite a few cosmetic changes what we have here It´s basically the same game: Cliché characters (based in ye good old archetipes), endless corridors (full of monsters and loot) and extremely linear gameplay (well, at least here you actually have to click on the enemies for the character to attack taking away a bit of the ¨interactive screensaver¨ feeling of the series). Well here it goes: I have never been a big fan of the dungeon siege games (though I have played them both), but I honestly I can´t see the flaws the other reviewers find on this when it comes to make comparisons with the previous entries. Well here it goes: I have never been a big fan of the dungeon siege games (though I have played them both), but I honestly Uff, so much rage.
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